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DT:TV Case Studies

White The App – Catherine Wheels and Hippotrix Case Study

In 2010 Catherine Wheels Theatre Company premièred a new show, called White, at the Edinburgh Festival Fringe.  Here’s a 60 second trailer of the show: White is for children aged 2-4 and was one of the hits of that fringe festival.  It has gone on to tour the world and now, four years later, it […]

Digital 2013: watch on demand

Our fabulous national conference Digital 2013 was held at the SECC on 25.04.2013, organised in partnership with Interactive Scotland and Scottish Enterprise. The keynote speakers and panel Q&A session are available here for on demand viewing! Conference Welcome – Alisdair Gunn, Project Director, Interactive Scotland Digital 2013’s opening address highlighted the pathway for the digital […]

Festivalslab – a final show case of great innovation projects

This summer marks two years since the inception of the festivalslab project. To celebrate, The Festivals Lab team have compiled a showreel document of the projects, which highlights what worked and what didn’t. The content and knowledge sharing partnership that AmbITion Scotland has held with Festivalslab has enabled the learnings of the festivals to be […]

Mobile culture and the Magic Tate Ball

Source – Culture professionals network: Culture professionals blog | guardian.co.uk The best mobile projects build on genuine collaboration between content owners and digital developers, says Ben Templeton It’s no surprise that mobile technology is an attractive opportunity for arts and cultural organisations. OFCOM suggest more than half the UK’s mobile users have a smartphone – no other device […]

Watch the video blogs of NESTA’s English Digital R&D Fund’s projects

The 8 English NESTA/Arts Council England Digital R&D Fund projects have begun blogging their progress-  by video! Watch here to get insight into the mobile games, mobile ticketing, audience curation, distribution, social media. The grants encourage cultural organisations to use digital technologies to engage audiences in new ways and to create opportunities for new business […]

TheKnowledge: Gaming

TheKnowledge – Digital Strategy in Culture by Art of Digital London has a really clear guide to gaming (as learning, culture, a new context). Thanks @aodl!

Digital arts and the imagination by Rachel Coldicutt

(Thanks to @rachelcoldicutt for giving us permission to re-publish this article, which originally appeared as an inspiration essay for Arts Council England & BBC’s launch of The Space – an experimental digital arts media service and commissioning programme that could help to transform the way people connect with, and experience, arts and culture). Making things […]