Second Life
URBIS case study 2007
Case study: Urbis use of Manchester Second Life. This case study looks at how Urbis is using the virtual world Second Life to hold events, reach out to new audiences and grow the brand of Urbis as an experimental, cutting edge organisation exploring city life…
Museums in Second Life
I’ve been able to visit the International Spaceflight Museum in Second Life over the last few days and am amazed at the effort they have spent building it and making interactive exhibits. I’ve met number of cultural organisations who have mentioned that they’re developing projects in Second Life – which I can’t wait to visit.

Virtual performance: inferior or just different?
In a world where there is ever increasing opportunity to experience virtual performance, the arts sector is naturally concerned to protect their “X factor” the unique experience of the live performance. Gig organisers are also preoccupied with convincing the audience of the primacy of the live experience (although as advocates of live music, they also…